Fighting, Playstation 2 October 2000

 
Dead or Alive 2: Hardcore

Played?


2 Hardcore and Dead or Alive 2 Hard*Core. Dead or Alive 2 improved upon the graphics engine of its predecessor by using Sega NAOMI hardware and on the gameplay system by including many new features, leading to critical acclaim and strong sales. In 2004, DOA2 was remade for the Xbox as part of Dead or Alive Ultimate. Contents 1 Gameplay 2 Characters 3 Plot 4 Development and release 4.1 Home versions 5 Reception 6 Remake 7 References 8 External links Gameplay A fight between Kasumi and Leifang in DOA2 on the Dreamcast The gameplay of Dead or Alive 2, and all subsequent DOA fighting games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows. The other defining feature of the game, aside from holds/throws/blows, is its stun system. Many attacks can inflict a stun on the opponent; those stunned cannot attack or guard, however they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage (the first game to implement this feature was SNK's Samurai Shodown 64), and upon completing the game, presenting the player with (sometimes ambiguous) endings for each character using the game's standard engine. Characters Dead or Alive 2 features a total of 14 playable fighters, plus the unplayable Kasumi X. Two of them are unlockable and cannot be used in story mode or in the arcade version. The ten returning characters from the first DOA game are Ayane, Bass Armstrong, Bayman (unlockable), Gen Fu, Jann Lee, Kasumi, Leifang, Ryu Hayabusa, Tina Armstrong, and Zack. The four newcomers are Ein, Helena Douglas, Leon, and Tengu (unlockable boss). Plot Set less than a year later after the original tournament, a tengu known as Gohyakumine Bankotsubo, or just Tengu, threatens the human world's peace and stability. Kasumi's brother Hayate, previously injured by Raidou, returns from being an unwilling subject of DOATEC's bio-weapon experiment Epsilon as "Ein".

Fighting, XBOX November 2001

 
Dead or Alive 3

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The hero ninja Ryu Hayabusa put a stop to the evil doings of Tengu, but it was too late to stop him from triggering a massive worldwide collapse. A dense cloud covered the entire planet in a shroud of darkness and fear. DOATEC has gone astray, turning into the hunting grounds for power-hungry scam artists.

Fighting, XBOX 360 April 2013

 
Injustice: Gods Among Us

Played?


In an alternate universe, Joker tricks Superman into killing his pregnant wife Lois Lane, which detonates a nuclear weapon that destroys Metropolis and kills millions. Consumed by grief and rage, Superman murders Joker in retribution, quickly losing his moral compass.

Fighting, Gamecube July 2002

 
SoulCalibur II

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The game is set in the year 1591, four years after the events of Soulcalibur. The wave of slaughters that terrorized Europe reached a sudden end. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Ostreinsburg Castle. But just as the ceremony was to start, three young warriors assaulted the castle.

Fighting, Super Nintendo December 1992

 
Street Fighter II Turbo

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Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches.

Fighting, Wii March 2008

 
Super Smash Bros. Brawl

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The mode begins as Mario and Kirby face each other on a stadium located in the Smash Bros. world. In this world, when a fighter is defeated, they turn into a trophy form, which can be revived by touching the base.

Fighting, Wii U November 2014

 
Super Smash Bros. for Wii U

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Like in previous games in the series, Super Smash Bros. is a multiplayer fighting game where players use various attacks, techniques, and items to deal damage to their opponents and knock them out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out.

Fighting, Steam August 2014

 
Ultra Street Fighter IV

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The world’s greatest fighting game evolves to a whole new level with Ultra Street Fighter IV.